#modname "AwesomeGods 2.01"
#description "This mod slathers delicious awesomesauce all over all the pretender chassis that never see use because they're terrible."
#version 2.01
#icon "./AwesomeGods.tga"
#domversion 3.27

-- AwesomeGods was built on CBM 1.6 gods as a base, thanks to QM for making it.

--DONE
- 2.01
- Fixed age problem.  All pretenders now start at 0 age and have a base age limit of 10,000
- Fixed problem where setting a path to 0 did not remove it.  Paths are now removed.
- Fixed clearspec on lobstermage hitting the magicboost.

- 2.0 
- Mother of Serpents now summons Ampiptere (flying snakes) instead of horned serpents.
- Freak Lord no longer freespawns various crossbreeds.
- Freak Lord can now Summon Allies 1 Chimera and 5 Foul Beast per turn.
- Freak Lord retains secondshape to the freak.
- Freak Lord now 1N 1B base with +3 N and B magicboost.
- Arch Seraph now 150 points, Air 11 base, and can Summon Allies 1 Dai Tengu, 2 Karasu Tengu, and 3 Konoha Tengu per turn.
- Great Sage loses Fire 1, gets Magicboost +5 in Astral only.
- Arch Mage now has Reinvig 10, starts with 1 in each elemental path, and has Magicboost 1 for all elemental paths.
- Master Druid no longer freespawns vine stuff, he spends his turn and gets 1 Ivy King, 3 Vine Ogres, and 5 Vine Men.  
- Master Druid no longer gets Earth magic, starts with N1 and Magicboost +5 N.
- Master Alchemist can now shapechange into a monstrous alter-ego with MR 30, 10% regen, 57 base HP, immortal, 50% resist to all damage types, Fear 0, and Awe 1, and -10 to all paths.
- Crone now has 25% forge bonus, is mapmove 3 and flying, because she is Baba Yaga riding around in a flying mortar.
- Crone now has +2 Magicboost in Death and Astral, but no base path in Nature.
- Serpent King starts with 1N 1D, and magicboost 2 in N and D.
- Serpent King can spend his action to summon 5 Lamia per turn, or in serpent form, domsummons Lamia but has -1 to all paths (and loses the magicboost to nature and death)
- Great Seer of the Deeps can now make 5 Unsleeping (Same as the LA Unsleeping, except Sacred, 5 Reinvig, and MR 14 base.)
- Great Seer of the Deeps starts with 1W1S and +2 magicboost in W and S.
- Cyclops now comes with innate Hammer of the Cyclops
- Father of Winters now 50 points, starts with 3 Air, 3 Water, pathcost 80, in addition to his 1 Air and 1 Water gem per turn and free winter wolves.
- Lady of Springs increased to 50 points, now starts with 3 Water, 3 Nature, pathcost 80
- Lady of Fortune increased to 50 points, now starts with 3 Water, 3 Astral, pathcost 80
- Solar Disc reduced to 0 cost.
- Red, Blue, and Green dragon melee/ranged breath AOEs finally fixed.  No, really.  1/1/3 for melee, 3/3/5 for ranged.
- Oracle now recuperates from afflictions.
- Fountain of Blood now recuperates from afflictions.
- Son of Fenrir increased to 75 points and 4W 4N with -2 to those paths, making him better at blessing than casting.
- Shedu increased to 75 points and 4E 4S with -2 to those paths, making him better at blessing than casting.
- Mother of Rivers pathcost 80, Water 4 base, gets 3 water gems per turn instead of 6.
- Lobster Archmage reduced from 3W to 1W base, gets +5 Magicboost to W.
- Lawgiver now starts with 2 real levels each in air, astral, and nature, and starts at dom4.
- Frost Father now starts with 1W1D and Magicboost 3 in W and D.
- Great Enchantress still creates Watchers.  Loses 1A starting, down to 1E1S.  Gains +2 Magicboost in E and S.  Now produces 1E and 1S gem per turn.
- Great Warlock loses 1 base path in blood, gains +2 Magicboost in Blood and Astral.
- Father of Serpents up to 3D3N base.
- Formorian God King loses 1 base path in Air/Water/Death, gains +2 Magicboost in those.
- Fomorian Sorcerer gains +1 Magicboost to all paths.
- Lord of the Night up to 3D3B base.
- Lord of the Summer Plague loses N starting, goes up to 3F3D starting.
- Nataraja increased to 50 points.
- Lady of Love starts at W3N3.
- Lord of Fertility starts at E3N3.
- Lord of Rebirth down to 50 points.
- Forge Lord raised to the forge bonus cap of 80, starts with Hammer of the Forge Lord innate weapon because hell why not?
- Son of the Sea changed from W1 magicboost 5 to W4.
- Nerid now W4N4 base.
- Bakemono Kunshu loses 1 natural in each path, gains magicboost +2 in its 4 base paths, loses 10 research.
- Asynja now A4B4 base.
- Jade Emperor now 100 points, base A3W3S3.
- Lord of the Gates now 50 points, starts with D5 instead of D1.
- Lord of War now 50 points, starts with E3.
- Deva now starts with 6 real Blood instead of 1 + Magicboost 5.
- Lord of the Wild now N3B3.
- Lord of the Forest loses E1, goes up to N7.
- Male Titan down to 50 points.
- Lord of the Sky now produces 4 air gems per turn.
- Son of the Heavens now 75 points, 3 fire 3 air base.
- Celestial General now 50 points, Mass Protection in battle, 3 air 1 earth base.
- Mother of Monsters now has Blood Vengeance 1.
- Lord of the Desert Sun now 75 points, pathcost 80, F3N3 base.
- Drakaina now 50 points, W4D4 base.
- Prince of Death down to 50 points.
- Ageless Olm up to start dom 2, down to 50 points.
- Divine Serpent now starts with Dom 6, N6.
- Phoenix now starts with F4A6 and -3 fire -5 air.
- Allfather gains +1Magicboost in its 4 base paths.
- Scorpion King now F4E4, -3 in each.
- Lich now base dom 3.
- Skratti now magicboost 1 to all paths.
- Son of the Fallen now magicboost 1 to all paths.
- Son of Niefel loses 1 in its base paths, gains +2 magicboost in those paths.

- 1.9 
- Mother of Lions busted down to 1+Domsummon20 kithaironic lions per turn.
- Manticore Bite attack replaced with Swallow.
- Red/Blue/Green dragon AoEs swapped on melee (now 1/1/3) and ranged (now 3/3/5) breath.
- Wyrm's Foul Vapors removed.
- Crone now has Research +5.
- Frost Father now Summon Allies 5 Unfrozen Warriors instead of 5 Winter Wolves.
- Bitch Queen now gets free Dire Wolves in both forms, since there's no drawback to being in wolf form.
- Bakemono Kunshu now gets 2 in all starting paths in addition to research bonus 20.
- Jade Emperor now 0 points.
- Son of the Heavens now 25 points instead of 100.
- Daughter of the Dawn now starts with 4 Air, 4 Astral, all of it real, with pathcost 80.
- Son of the Sun(Astral) loses Awe 2, gains Fire 2, Astral 4, Pathcost 80, and costs 50 points.
- Son of the Sun(Fire) now costs 50 points, starts with base 5 Fire, all real, and pathcost 80, in addition to 2 fire gems per turn.
- Lord of the Waves now costs 50 points, starts with Water 4, Earth 4, all real.  Pathcost 80.
- Divine Serpent now start with N6 instead of 4.
- Son of Niefel reduced to 25 points from 75.
- Keeper of the Bridge up to 75 cost from 0, now comes with A5 E3, all real, pathcost 80.
- Shedu raised to 2E 2S base.
- Son of Fenrir up to W3N3 from W1N1, now 50 points.
- Cyclops down to 50 points from 75.
- Great Enchantress can now spend her turn to make 1 Watcher in her current province.

- 1.8
- Wyrm's bites changed to Poison Fangs, which use the same "poison" as the Father of Serpents, and is unresistable.
- Wyrm now autocasts Foul Vapors, poisoning the whole battlefield.
- Lord of War now comes with Bow of War and gets 1 Sapper per turn instead of 1 Heavy Cav.
- Great Mother description fixed to reflect her magicboost.
- Divine Throne reduced to 220 points.
- Colossal Head now domsummon2 Jaguar Toad, domsummon20 Monster Toad.
- Celestial General now comes with Lightning Bow, AOE 1 lightning attack, and autocasts Mass Protection at start of battle.
- Old Man of the Sea now has +2 to all paths, and costs 50 points, and has pathcost 80.
- Ancient Kraken now has 4 arms, 4 misc slots, and Ambidextrous 8, and Poison Resist 100%
- Freak Lord now has a secondshape into a freak, which is the real freak lord, having used his magic to twist himeself.  He just uses the dude as a decoy and item caddy.
- Amphibious Archmage description updated, he is now a lobster mage who wears a dude as a hat for the item slots.
- Nerid now autocasts Shark Attack in battle.
- Sphinx now 25 points and domsummon2 dust warriors instead of domsummon1.
- Vampire Queen now 50 points instead of 25.
- Mother of Tuatha desc fixed.
- Titan(male) desc fixed.
- Cyclops now 75 points instead of 125.
- Father of Winters now 25 points instead of 50.
- Lady of Springs back to W2N1 base.
- Son of Fenrir now gets 5+Domsummon dire wolves per turn.
- Carrion Dragon dragon form now casts Carrion Growth on battle start.
- Manticore now has 1 head slot, 1 feet slot, 4 misc slots.
- Lady of Love reduced to 25 points from 50.
- Bakemono Kunshu reduced to 0 points from 50.
- Mother of Lions gets 5 Kithaironic Lions per turn instead of 1.
- Titan(Female) reduced to 0 points.
- Mother of Monsters now gets 1 grotesque per turn, flat, and cockatrice increased to domsummon from domsummon2.
- Lord of the Desert Sun now has Heat 20.
- Saurolich reduced to 75 points from 100.
- Son of the Fallen reduced to 0 points.
- Son of Niefel pathcost increased to 80, now Air, Water, Death 2 starting.


- 1.7
- Male Titan now straight up Air 7 instead of air 2 + air boost 5.
- Cyclops bug fixed. 

-1.6
- Lawgiver description now reflects his spawning of free Eagle Warriors.
- Great Warlock now has Douse 10 and Incunrest -25
- Arch Druid now Entangles attackers, starts with dominion 2, and autocasts Relief in battle.
- Colossal Fetish now has only prot 13, is vulnerable to fire, and only reinvig 10.
- Titan(Male) now costs 75 points, on par with the Son of the Sea.
- Prince of Death now costs 75 points, on par with Moloch.
- Deva now has Blood Vengeance, +5 Blood casting.
- Shedu now casts Will of the Fates in battle.
- Lord of the Desert Sun now has a decent spear.
- Ghost King now costs 25 points.
- Green Dragon now has ranged breath AOE 3, melee breath AOE 5, Dom 2.
- Red Dragon now has ranged breath AOE 1, melee breath AOE 3. Dom 2.
- Blue Dragon now has ranged breath AOE 1, melee breath AOE 3.  Dom 2.
- Drakaina no longer summons kokythiads in battle. 
- Drakaina now costs 50, starts with 1 each in Water, Earth, Death, with path boost of 3 in those paths only.
- Bakemono Kunshu now gets +25 research.
- Female Titan now costs 25 points.
- Fomorian Sorcerer now has Healer 50.
- Lord of the Night now auto-casts Battle Darkness, costs 0 points
- Lord of the Forest now costs 25 points.
- Destroyer of Worlds costs 75 points, auto-casts Earthquake at start of battle, and has Death 7.
- Void Lurker changed back to 15 pathcost, 3 starting astral, 2 starting dominion.
- Bog Mummy down to 75 points.
- Solar Disc now Heat 20, Fire Shield 30, Ethereal, Fire 3, and costs 25 points.
- Father of Winters now costs 50 points, generates 1 air and 1 water gem per turn.
- Fountai of Blood increased to Douse 10 and 6 free slaves per turn.
- Nataraja now starts with 4 Astral, but costs 25 points, and pathcost of 150.
- Lord of the Forest gets 2 nature gems per turn in addition to his animal buddies.
- Colossal Head now gets 4 Misc slots and generates 2 nature gems and 2 blood slaves per turn.

-1.5
- Dragons now have 3 base path, 3 base dom.
- Soldier of East/West gcost divided by 5.
- Virtue is now A1S1 and Magicboost 2.
- Colossal Head is now N4B4 in addition to getting 5 extra temple checks per turn.
- Partholonian Sorceress now domsummons instead of getting a steady 5 per turn.
- Arch Seraph now 0 points.
- Mother of Tuatha now domsummon2 Tuatha.
- Forge Lord gets crappy Attack/Defense/Precision, 75% forge bonus, +3 Magicboost, starts with F1E1, pathcost 60, and is chained to his forge.
- Fomorian Sorceror is 0 cost, 80 pathcost, 1 skill each in Air, Water, Death, and Nature.
- Arch Druid now starts with 1 each Air, Earth, Nature, 30 HP, 100% regen, Stealth 20, Entangle Attacker, Dom 2 base, and autocasts Relief at start of battle.  Costs 50 points.
- Father of Serpents now starts with 2 Nature,2 Death, has constrictor snakes that defend him loyally (like a Vine Shield), and his bite and staff both proc The Deadliest Poison, which is so virulent it will kill practically anything, even things normally immune to poison, instantly.

-1.4 
- Drakaina is now Water/Earth/Death, and summons Kokythiads in battle.
- Great White Bull now costs 150 points (up from 75)
- Titan(male) now costs 150 points. (down from 200)
- Great Mother now starts with W1E1N1 and magicboost 2.  Battle cast away, and take an awesome bless if you want.
-1.3
- White Bull now costs 75 points.
- Wyrm now costs 0 points, and has 2 Head and 4 Misc slots.
- Archmage is now Amphibious instead of Aquatic.
- Vampire Queen now has starting dominion of 3, and 18 defense.
- Scorpion King now gets occasional free Scorpion Men, starts with Dom 3, slots of Hand, Hand, Head, Body, 3x Misc
- Ageless Olm now 75 points, starts with W4 E4
- Mother of Serpents now costs 0 points.
- 
--TODO
- Change pan form of carrion dragon?
------------
Weapons & Armor
------------

-- Bile
#selectweapon 62
#aoe 5
#end

-- Blue Dragon breath
#selectweapon 93
#aoe 3
#end

-- Red Dragon breath
#selectweapon 61
#aoe 3
#end

-- Plague Breath
#selectweapon 254
#aoe 3
#end

-- Plague Bow
#selectweapon 438
#bonus
#end

#newweapon 755
#name "Bow of Agonizing Death"
#dmg 25
#rcost 2
#att 10
#range 40
#bonus
#dt_paralyze
#secondaryeffect 52
#nostr
#ammo 12
#flyspr 109 1
#sound 14
#magic
#end

#newweapon 659
#name "Fever Curse"
#ammo 20
#att 5
#dmg 7
#bonus
#dt_stun
#explspr 10043
#magic
#range 40
#nostr
#nratt 6
#secondaryeffect 143
#end

#newweapon 754
#name "Divine Lightning"
#dmg 0
#nratt 3
#prec 0
#range 50
#ammo 20
#sound 24
#explspr 10219
#flyspr 210 0
#armornegating
#bonus
#shock
#end

#newweapon 751
#name "Divine Flail"
#dmg 3
#rcost 2
#att 2
#nratt 2
#def -2
#flail
#len 3
#magic
#sound 11
#secondaryeffect 64
#secondaryeffect 255
#end

#newweapon 752
#name "Divine Flail"
#dmg 3
#rcost 2
#att 2
#nratt 2
#def -2
#flail
#len 3
#magic
#sound 11
#secondaryeffect 171
#end

#newweapon 753
#name "Divine Flail"
#dmg 3
#rcost 2
#att 2
#nratt 2
#def -2
#flail
#len 3
#magic
#sound 11
#secondaryeffect 137
#end

#newweapon 757
#name "Boulder"
#dmg 1
#range -3
#dt_cap
#ammo 5
#flyspr 100 1
#secondaryeffectalways 27
#end

#newweapon 780
#name "Tail Spikes"
#dmg 1
#rcost 0
#att 0
#range 30
#ammo 5
#armorpiercing
#secondaryeffectalways 52
#nratt 6
#flyspr 403 1
#sound 14
#end

#newweapon 781
#name "Lightning Spear"
#dmg 1
#att 0
#ammo 75
#range -1
#armornegating
#shock
#aoe 1
#bonus
#flyspr 210 4
#sound 24
#end

#newweapon 782
#name "Lightning Fist"
#dmg 1
#armornegating
#att 0
#aoe 2
#shock
#sound 24
#explspr 10219
#end

#newweapon 783
#name "Snake Lord's Staff"
#dmg 5
#nratt 1
#att 3
#def 5
#len 6
#twohanded
#secondaryeffect 785
#end

#newweapon 784
#name "Snake Lord's Bite"
#dmg 1
#nratt 1
#att 0
#def 0
#len 0
#bonus
#secondaryeffect 785
#end

#newweapon 785
#name "The Deadliest Poison"
#dmg 100
#nratt 1
#end

#newarmor 382
#name "Apron"
#type 5
#prot 5
#enc 0
#def 0
#end 

#newweapon 786
#name "Breathe Poison"
#dmg 0
#aoe 3
#len 3
#sound 46
--needs new sound
#armornegating
#magic
#dt_poison
#poison
#bonus
#end

#newweapon 787
#name "Breathe Flames"
#dmg 0
#aoe 1
#len 3
#sound 16
#armorpiercing
#magic
#fire
#bonus
#end

#newweapon 788
#name "Breathe Frost"
#dmg 0
#aoe 1
#len 3
#sound 21
#armorpiercing
#magic
#cold
#bonus
#end

#newweapon 789
#name "Poison Fangs"
#dmg 5
#nratt 1
#att 0
#def 0
#len 0
#bonus
#secondaryeffect 785
#end

#newweapon 790
#name "Lightning Bow"
#dmg 1
#att 0
#ammo 75
#range -1
#armornegating
#shock
#aoe 1
#bonus
#flyspr 210 4
#sound 24
#end

#newweapon 791
#name "Acid Rain"
#dmg 12
#att 0
#ammo 2
#range 25
#armorpiercing
#aoe 4
#bonus
#flyspr 141 8
#explspr 10004
#sound 24
#secondaryeffectalways 174
#end

#newweapon 792
#name "Acid Bolt"
#dmg 12
#att 0
#ammo 75
#range 25
#armorpiercing
#aoe 1
#bonus
#flyspr 141 8
#explspr 10004
#sound 24
#secondaryeffectalways 174
#end

----------
Gods
----------


--Units summoned by pretenders

#newmonster 2878
#copystats 39
#copysprite 39
#name "Soldier of the West"
#descr "Soldiers of all kinds are drawn to the legendary banner of the Lord of War, General of the West. Some are remnants of the old army of the west under the pantokrator, others are simply warriors and mercenaries looking for a higher cause."
#gcost 1
#mor 12
#startage 0
#maxage 10000
#end

#newmonster 2879
#copystats 749
#copysprite 749
#name "Soldier of the West"
#descr "Soldiers of all kinds are drawn to the legendary banner of the Lord of War, General of the West. Some are remnants of the old army of the west under the pantokrator, others are simply warriors and mercenaries looking for a higher cause."
#mor 13
#gcost 2
#startage 0
#maxage 10000
#end


#newmonster 2880
#copystats 929
#copysprite 929
#name "Soldier of the East"
#descr "Soldiers of all kinds are drawn to the legendary banner of the Celestial General. Some are remnants of the old army of the east under the pantokrator, others are simply warriors and mercenaries looking for a higher cause."
#mor 12
#gcost 1
#startage 0
#maxage 10000
#end

#newmonster 2881
#copystats 788
#copysprite 788
#name "Soldier of the East"
#descr "Soldiers of all kinds are drawn to the legendary banner of the Celestial General. Some are remnants of the old army of the east under the pantokrator, others are simply warriors and mercenaries looking for a higher cause."
#mor 13
#gcost 2
#startage 0
#maxage 10000
#end

#newmonster 2882
#copystats 2087
#copysprite 2087
#name "Unsleeping"
#descr "The Great Seer of the Deep has forseen a great catastrophe for Atlantis, and works even now to avert it.  The Unsleeping are elite Atlantean troops trained to sleep only rarely, and the Great Seer has enhanced them with superior magic resistance, to fight the coming terror."
#gcost 50
#holy
#mr 14
#reinvigoration 5
#startage 0
#maxage 10000
#end

-Cyclops
#selectmonster 156
#gcost 50
#pathcost 80
#clearweapons
#weapon 757
#size 6
#reinvigoration 4
#pathcost 80
#clearweapons
#weapon "Hammer of the Cyclops"
#forgebonus 50
#descr "The Cyclops is a one eyed giant sprung from the root of a great mountain. The body of Cyclops is huge and hard as the rock from which it was born, and from which it draws strength. The Cyclops is a master of Earth magic, and rarely dabbles in other paths."
#startage 0
#maxage 10000
#end

-Mother of Rivers
#selectmonster 1342
#gcost 75
#gemprod 2 3
#magicskill 2 4
#pathcost 80
#onebattlespell "Rain"
#descr "The Mother of Rivers is a giant of divine heritage. She claims dominion over the great rivers of the world, and her power over water brings rain wherever she goes. Her will and her great pitcher bring life to the land. She can draw from the magic of great rivers and receives a flood of magic water gems each month."
#startage 0
#maxage 10000
#end

-Father of Winters
#selectmonster 1561
#gcost 50
#magicskill 2 3
#magicskill 1 3
#pathcost 80
#descr "The Father of Winter likes it cold and his physical power increases in cold provinces. He is constantly surrounded by a large whirlwind of snow that will freeze anyone nearby. He is a master of the magics of Winter, and the freezing wind of the north, and is ever escorted by an entourage of winter wolves."
#summon1 511 -Winter Wolf
#gemprod 1 1
#gemprod 2 1
#startage 0
#maxage 10000
#end

-Lady of Springs
#selectmonster 1370
#gcost 50
#magicskill 2 3
#magicskill 6 3
#pathcost 80
#forestsurvival
#amphibian
#descr "The Lady of Springs is a divine being sprung from the spring of a mighty river. She claims dominion over the forest springs and everything living in them. While powerful in the paths of Water and Nature, her reclusive nature has limited her skills in other forms of magic. She can draw from the magic of all springs and gets two gems of Water magic each month."
#startage 0
#maxage 10000
#end

-Gorgon
#selectmonster 138
#gcost 125
#startage 0
#maxage 10000
#end

-Lady of Fortune
#selectmonster 1344
#gcost 50
#pathcost 80
#magicskill 2 3
#magicskill 4 3
#amphibian
#startage 0
#maxage 10000
#end

-Dagon
#selectmonster 109
#gcost 75
#heal
#regeneration 10
#startage 0
#maxage 10000
#end

-Solar Disc
#selectmonster 1384
#magicskill 0 3
#fireshield 30
#heat 20
#speciallook 1
#ethereal
#gcost 0
#startage 0
#maxage 10000
#end

-Moloch
#selectmonster 120
#gcost 75
#onebattlespell 709
#descr "The Moloch is an infernal angel called or sent from beyond. Winged and dressed in horror, he will crush this world and make its inhabitants slaughter one another and suffer the torment of the Inferno. The Moloch is a powerful and mighty warrior and as a lord of hell is guarded by a constant stream of devils. The Moloch will surely shatter the world unless he is vanquished."
#startage 0
#maxage 10000
#end

-Red Dragon
#selectmonster 216
#prot 20
#magicskill 0 3
#gcost 20
#startdom 2
#clearweapons
#weapon 787
#weapon "Bite"
#weapon "Claw"
#weapon "Fire Breath"
#startage 0
#maxage 10000
#end

#selectmonster 226
#magicskill 0 3
#gcost 20
#startdom 2
#startage 0
#maxage 10000
#end

-Blue Dragon
#selectmonster 265
#prot 20
#magicskill 2 3
#gcost 20
#startdom 2
#clearweapons
#weapon 788
#weapon "Bite"
#weapon "Claw"
#weapon "Cold Breath"
#startage 0
#maxage 10000
#end

#selectmonster 267
#mountainsurvival
#magicskill 2 3
#gcost 20
#startdom 2
#startage 0
#maxage 10000
#end

-Green Dragon
#selectmonster 266
#prot 20
#magicskill 6 3
#gcost 20
#startdom 2
#clearweapons
#weapon 786
#weapon "Bite"
#weapon "Claw"
#weapon "Bile"
#startage 0
#maxage 10000
#end

#selectmonster 268
#stealthy 20
#magicskill 6 3
#gcost 20
#startdom 2
#startage 0
#maxage 10000
#end

--Immobiles

-Sphinx
#selectmonster 159
#magicskill 3 1
#gcost 25
#domsummon2 1980 - Dust Warrior
#domsummon20 625 - Mummy
#descr "The Sphinx is a powerful spirit inhabiting an enormous stone construction. The spirit cannot leave the statue, but it can possess willing targets in order to make its will heard and to perform tasks such as forging items for enchantment. The spirit is tremendously strong in its Dominion and it is also magically powerful. In a physical battle, the Sphinx would probably be impossible to destroy, even though it cannot strike back.  Every month, the bodies of honored dead are brought to the Sphinx, where its priests embalm the dead, creating mummies from the most honored dead and dust warriors to serve as their guards."
#startage 0
#maxage 10000
#end

-Monolith
#selectmonster 657
#gemprod 6 2
#gemprod 3 2
#descr "The Monolith is a powerful spirit inhabiting a huge standing stone. The spirit cannot leave the Monolith, but it can possess willing targets in order to make its will heard and to perform tasks such as forging items for enchantment. The spirit is tremendously strong in its dominion and it is also magically powerful. In physical battle, the stone would be difficult to destroy, even though it cannot strike back. Each month, priests of the Spirit gather for ceremonies of the seasons, generating nature and earth gems."
#startage 0
#maxage 10000
#end

-Colossal Head
#selectmonster 958
#gcost 0
#magicskill 7 4
#magicskill 6 4
#startdom 4
#spreaddom 5
#itemslots 61440
#gemprod 6 2
#gemprod 7 2
#domsummon2 1359 - Jaguar Toad
#domsummon20 1358 - Monster Toad
#descr "The Colossal Head is a powerful spirit inhabiting a massive stone that has been chiseled into the shape of a head. The spirit is tremendously strong in magic and Dominion, and its words are unusually compelling. The head is sacred to the toads of the rainforest, who worship it almost as if intelligent, and they loyally do its bidding while leaving gifts of nature gems and sacrificial frog virgins."
#startage 0
#maxage 10000
#end

-Oracle
#selectmonster 158
#nobadevents 100
#descr "The Oracle is a powerful spirit inhabiting a sacred spring.  The spirit possesses a girl to serve as the instrument of its will.  The chosen one is blinded and rendered unable to do anything but speak the will of the Oracle.  At the age of thirteen, she is sacrificed and replaced with a new girl, born the day the previous girl was made the voice of the spirit.  The Oracle is immobile and cannot leave the spring it inhabits.  It can possess willing targets to perform tasks such as forging items for enchantment.  The Oracle is tremendously strong in its Dominion and magically powerful. The spring can be destroyed, but not easily."
#heal
#startage 0
#maxage 10000
#end

-Fountain of Blood
#selectmonster 656
#douse 10
#gemprod 7 6
#heal
#startage 0
#maxage 10000
#end

--Monsters

-Great White Bull
#selectmonster 979
#enc 2
#gcost 200
#reinvigoration 4
#magicskill 6 4
#magicskill 3 4
#magicboost 6 -3
#magicboost 3 -3
#descr "The Great White Bull is a divine bull that has wandered the world since time immemorial. The bull has long been worshipped as a manifestation of the wildness and fertility of Nature and his fury and potency are unrivalled. Now that the Great One has fallen, the bulls ferocity drives him to lead his people and trample the thrones of the world beneath his cloven hooves. The potent fertility of the White Bull generates extra supplies. The stamina of the Great Bull is unmatched, and he while he easily grants the blessings of health and vigor to his followers, his ability to cast spells is lacking."
#startage 0
#maxage 10000
#end

-Great Black Bull
#selectmonster 978
#enc 2
#gcost 25
#reinvigoration 4
#magicskill 6 4
#magicskill 7 4
#magicboost 6 -3
#magicboost 7 -3
#regeneration 5
#hp 200
#att 15
#descr "The Great Black Bull is a divine bull that has ravaged the world since time immemorial. The Black Bull is a creature of unbridled fury and a manifestation of the bland rage of nature, the inhuman wildness, the glory of the slayer and the slain. Unlike his brother, the Great White Bull, with whom he has fought for dominance on several legendary occasions, the fertility aspect of the Black Bull is secondary to that of his maddened rage. Now that the Ascension draws close, he leads his people to once again wildly embrace the mindless abandon and bloodlust of Nature aroused. The Great Black Bull posses legendary stamina, and easily grants blessings of health, vigor, and strength to his followers, though his casting ability is limited."
#startage 0
#maxage 10000
#end

-Son of Fenrer
#selectmonster 1229
#gcost 75
#name "Son of Fenrir"
#stealth 10
#domsummon 1224 - Dire Wolf
#summon5 1224 - Dire Wolf
#descr "The son of Fenrir is the offspring of one of the great Adversaries. He is a huge and very powerful wolf. He is also most cunning and skilled in the paths of water and nature. He has inherited the foul temper of his father and is prone to go berserk if anyone opposes him. The Son of Fenrir is terrifying and most mortals will run in fear when they see him. Lesser wolves are drawn his side within his own dominion, and whenever he enters battle.  He easily grants blessings of swiftness and regeneration, but his inhuman form is ill suited to casting."
#onebattlespell "Howl"
#magicskill 2 4
#magicskill 6 4
#magicboost 2 -2
#magicboost 6 -2
#startage 0
#maxage 10000
#end

-Shedu
#selectmonster 661
#enc 2
#gcost 75
#onebattlespell 404 - Will of the Fates
#magicskill 3 4
#magicskill 4 4
#magicboost 3 -2
#magicboost 4 -2
#descr "The Shedu is a guardian spirit of great power. It has realized the aspirations of the other Pretenders and will protect its subjects by donning the mantle of God itself. It has the appearance of a great winged bull with a crowned human head. The Shedu is physically powerful and attuned to the protective powers of the Earth and the stars, but it rarely masters other paths of magic.  The Shedu is not a monstrous combatant or caster in its own right, but its blessings and protective power are strong, and troops in its presence find themselves miraculously saved from killing blows."
#startage 0
#maxage 10000
#end

-Carrion Dragon
#selectmonster 1026
#magicboost 53 -1
#magicskill 5 2
#magicskill 6 2
#onebattlespell 157 - Carrion Regeneration
#gcost 25
#startage 0
#maxage 10000
#end

#selectmonster 1027
#domsummon20 1006 - Carrion Elephant
#domsummon2 718 - Carrion Bear
#domsummon 715 - Carrion Wolf
#startage 0
#maxage 10000
#end


-Dracolich
#selectmonster 644
#immortal
#magicskill 5 3
#def 11
#startage 0
#maxage 10000
#end

#selectmonster 645
#immortal
#startage 0
#maxage 10000
#end

-Manticore
#selectmonster 462
#def 14
#att 14
#prot 7
#fear 5
#pathcost 40
#clearweapons
#weapon 461 - Swallow
#weapon 29 - Claws
#weapon 144 - Poison Stinger
#weapon 780 - Poison Spikes
#heal
#gcost 0
#itemslots 63616
#startage 0
#maxage 10000
#end

-Wyrm
#selectmonster 269
#gcost 0
#clearweapons
#weapon 789
#weapon 789
#itemslots 61824
#startage 0
#maxage 10000
#end

--Rainbows

-Great Sage
#selectmonster 251
#researchbonus 15
#gcost 0
#clearmagic
#magicskill 4 1
#magicboost 4 5
#startage 0
#maxage 10000
#end


-Arch Mage
#selectmonster 244
#researchbonus 5
#gcost 20
#magicskill 0 1
#magicskill 1 1
#magicskill 2 1
#magicskill 3 1
#magicboost 0 1
#magicboost 1 1
#magicboost 2 1
#magicboost 3 1
#reinvigoration 10
#hp 30
#weapon 791
#weapon 792
#descr "The Arch Mage has attained such power that he has mastered his own mortality and attempted to seize the throne of the Pantokrator for himself.  The Arch Mage is a master of elemental battle magic, recovering from his fatigue quickly and achieving mastery beyond other mages with the slightest of study."
#startage 0
#maxage 10000
#end


-Arch Mage (underwater)
#selectmonster 248
#researchbonus 5
#hp 30
#clearspec
#amphibian
#onebattlespell 576 - Friendly Currents
#itemslots 29830
#startdom 1
#mounted
#trample
#goodleader
#descr "The Arch Mage is a lobster who has attained such power that he has mastered his own mortality. Donning a godly mantle, he has taken the role of a Pretender God. The Arch Mage is a master of magic and can be adept in several of the magic paths, but is a master of water in particular, and manipulates the currents to aid his armies.  He also manipulates people, in particular, the human tool that he wears as a hat, to wear the magic items that will not fit his inhuman form."
#clearmagic
#magicskill 2 1
#magicboost 57 5
#startage 0
#maxage 10000
#end

-Freak Lord
#selectmonster 246
#magicskill 6 1
#gcost 20
#descr "The Freak Lord is a mage of such great power that he has mastered his own mortality. Donning a godly mantle, he has taken the role of a Pretender God. The Freak Lord is a master of magic and is adept in several of the magic paths. The Freak Lord rides a horrifying freak created with vile magic, and his vile experiments in crossbreeding continue.  Most of the results are culled, too weak to be of any use, but the best are added to his hideous army."
#magicskill 6 1
#magicskill 7 1
#magicboost 6 3
#magicboost 7 3
#makemonster1 487 - Chimera
#makemonster5 467 - Foul Beast
#secondshape 247 - Freak
#startage 0
#maxage 10000
#end

- Freak
#selectmonster 247
#descr "The Freak Lord is a mage of such great power that he has mastered his own mortality, to say nothing of his flesh. Donning a godly mantle, he has taken the role of a Pretender God. The Freak Lord is a master of magic and is adept in several of the magic paths. The Freak Lord is actually a horrifying freak twisted by vile magic, who uses a human rider as a decoy and caddy for the magic items his twisted form can no longer wear."
#firstshape 246
#startage 0
#maxage 10000
#end

-Crone
#selectmonster 249
#poorleader
#researchbonus 5
#forgebonus 25
#flying
#mapmove 3
#descr "The Crone is an old hag of such great power that she has decided to conquer the world.  She is a master of magic who can be adept in many paths, and forges items to make her life easier, like the magical mortar she flies in, and the magical pestle she uses to steer it."
#startage 0
#maxage 10000
#clearmagic
#magicskill 4 1
#magicskill 5 1
#magicboost 4 2
#magicboost 5 2
#end

-Lawgiver
#selectmonster 1896
#gcost 0
#startdom 4
#magicskill 1 2
#magicskill 6 2
#magicskill 4 2
#domsummon 726 - Eagle Warriors
#descr "The Lawgiver is a Couatl Priest King who claims divinity. After ousting the Smoking Mirror, he abolished the Blood Cult, banned blood sacrifices and brought law and order to Mictlan.  He strongly favors Eagle Warriors, and they flock eagerly to his banner when his dominion is strong."
#pathcost 40
#startage 0
#maxage 10000
#end

#selectmonster 1897
#gcost 0
#def 12
#domsummon 726
#startage 0
#maxage 10000
#end

-Frost Father
#selectmonster 250
#researchbonus 5
#gcost 10
#clearmagic
#magicskill 2 1
#magicskill 5 1
#magicboost 2 3
#magicboost 5 3
#mountainsurvival
#descr "The Frost Father is a mage of such great power that he has mastered his own mortality. Donning a godly mantle, he has taken the role of a Pretender God. The Frost Father is a master of magic and can be adept in several of the magic paths, in addition to his knowledge of how to free the Frozen Dead."
#makemonster5 1202 - Unfrozen Warrior
#startage 0
#maxage 10000
#end

-Great Enchantress
#selectmonster 485
#researchbonus 5
#ethereal
#gcost 25
#magicskill 3 1
#magicskill 4 1
#magicboost 3 2
#magicboost 4 2
#gemprod 3 1
#gemprod 4 1
#descr "The Great Enchantress is an enchantress of such great power that she has taken the role of a Pretender God. She is a master of magic and can be adept in several of the magic paths. The Great Enchantress knows how to refine starlight and moon dust into one earth gem and one pearl each month, and she has mastered the art of creation mystical Watchers to oversee her lands."
#makemonster1 768 - Watcher
#startage 0
#maxage 10000
#end

-Divine Emperor
#selectmonster 874
#name "Divine Throne"
#gcost 220
#magicskill 0 3
#magicskill 1 3
#magicskill 2 3
#magicskill 3 3
#magicskill 4 3
#magicskill 5 3
#magicskill 6 3
#magicskill 7 3
#magicboost 53 -3
#inanimate
#descr "On the Divine Throne sits the Divine Emperor, the ruler of the Empire. He is the son of the previous Emperor, who was the deified upon death. With power comes arrogance and now the Son of God claims godhood himself. The Divine Emperor is not a warrior and travels only while sitting in the Divine Throne itself, carried by loyal (and strong) servants. The Divine Emperor may not be the most powerful of mages, but as the Son of God, blessings flow freely from his hand."
#startage 0
#maxage 10000
#end

-Master Druid 
#selectmonster 270
#gcost 30
#clearmagic
#magicskill 6 1
#magicboost 6 5
#researchbonus 5
#entangle
#stealth 20
#makemonster5 361 - Vine Men
#makemonster3 362 - Vine Ogres
#makemonster1 931 - Ivy Kings
#descr "The Master Druid is a mage of such great power that he has mastered his own mortality. Donning a godly mantle, he has taken the role of a Pretender God. The Master Druid is a master of magic and can be adept in several of the magic paths. The Master Druid knows how to awaken the magical inhabitants of the forests and can summon vine men, vine ogres, and the rare vine kings."
#startage 0
#maxage 10000
#end

-Serpent King
#selectmonster 653
#gcost 0
#magicskill 5 1
#magicskill 6 1
#magicboost 5 2
#magicboost 6 2
#startdom 2
#hp 15
#att 13
#def 13
#makemonster5 394 - Lamias
#descr "The Serpent King is a mighty serpent who is able to take human form. The Serpent King is magically strong enough to claim godhood. In order to lead human soldiers, the Serpent King usually appears in the form of a human sorcerer, but when angered, he transforms into his serpent shape. He is the lord of all serpent-kin and wherever he roams, lamias flock to his banner.  Even though his serpent form is more powerful than his human form, it is still quite weak compared to the majority of the other Pretender Gods."
#startage 0
#maxage 10000
#end

#selectmonster 654
#gcost 0
#magicskill 5 1
#magicboost 53 -1
#startdom 2
#hp 32
#att 16
#def 9
#domsummon 394 - Lamias
#startage 0
#maxage 10000
#end


-Great Seer of the Deeps
#selectmonster 873
#magicskill 4 1
#magicskill 2 1
#magicskill 4 2
#magicskill 2 2
#researchbonus 5
#gcost 0
#startdom 2
#makemonster5 2882 - Unsleeping (Enhanced)
#descr "This Seer has such great powers of magic and divination that he has mastered his own mortality, and he has taken on the godly mantle in order to prevent a great calamity he forsees for Atlantis.  To this end, he has begun training special shamblers, called the Unsleeping, who train to resist mental compulsion and the urge to sleep, though nobody is quite sure why."
#startage 0
#maxage 10000
#end

-Arch Seraph
#selectmonster 509
#gcost 150
#magicskill 1 10
#researchbonus 5
#onebattlespell 288
#descr "The Arch Seraph is a mage of great power who has taken the role of a Pretender God. The Arch Seraph is a great master of Air magic and can be adept in several of the other magic paths.  In battle, he brings forth the storms that shelter Caelum's armies and empower their mages, and he knows the secret of the Lost Caelians, who flew east and never returned, and can summon them to his service."
#makemonster1 1480 - Dai Tengu
#makemonster3 1478 - Karasu Tengu
#makemonster5 1479 - Konoha Tengu
#startage 0
#maxage 10000
#end

-Partholonian Sorceress
#selectmonster 1905
#gcost 20
#magicskill 1 1
#magicskill 5 1
#magicskill 6 1
#researchbonus 5
#domsummon 1753
#descr "The Partholonian sorceress is a Partholonian who survived the Fomorian plague and fled Fomoria. Arriving in Tir na n'Og and the land of the Tuatha, she found worthy subjects in the races that dwelled there. With her unrivaled magic skills, she has donned a godly mantle and taken the role of a Pretender God.  Warriors of the Tuatha flock to her cause daily."
#startage 0
#maxage 10000
#end

-Master Alchemist
#selectmonster 550
#gcost 30
#researchbonus 5
#magicskill 0 1
#immortal
#descr "The Master Alchemist is an alchemist of such great power that he has taken the role of a Pretender God. He is a master of magical alchemy and often adept in several of the magic paths.  His mastery of the philosopher's stone not only allows him to generate gold from base metals, but also unlocked for him the secret of immortality.  It's too bad some of his earlier experiments have left him with a savage, monstrous alter-ego that will often come out for weeks at a time."
#shapechange 2701
#startage 0
#maxage 10000
#end

-- Troll King, but with higher gold cost.
#newmonster 2701
#copystats 519
#copyspr 519
#name "Master Alchemist"
#gcost 0
#immortal
#fear 0
#mr 30
#awe 1
#coldres 50
#fireres 50
#shockres 50
#poisonres 50
#shapechange 550
#magicboost 57 -5
#magicboost 0 -5
#magicboost 1 -5
#magicboost 2 -5
#magicboost 3 -5
#magicboost 4 -5
#magicboost 5 -5
#magicboost 6 -5
#magicboost 7 -5
#descr "The Master Alchemist is an alchemist of such great power that he has taken the role of a Pretender God. He is a master of magical alchemy and often adept in several of the magic paths.  His mastery of the philosopher's stone not only allows him to generate gold from base metals, but also unlocked for him the secret of immortality.  It's too bad some of his earlier experiments have left him with a savage, monstrous alter-ego that will often come out for weeks at a time."
#startage 0
#maxage 10000
#end

-Great Warlock
#selectmonster 486
#gcost 10
#magicskill 7 1
#magicskill 4 1
#magicboost 7 2
#magicboost 4 2
#douse 10
#incunrest -25
#descr "The Great Warlock is a mage of such great power that he has mastered his own mortality.  Donning a godly mantle, he has taken the role of a Pretender God.  The Great Warlock is a master of magic and can be adept in several of the Magic Paths. The Great Warlock is a master at finding blood slaves for his rituals, and the people of the province are too afraid of his power and ruthlessness to rise against him in any numbers."
#startage 0
#maxage 10000
#end

-Arch Druid
#selectmonster 245
#gcost 50
#magicskill 1 1
#magicskill 3 1
#magicskill 6 1
#stealth 20
#hp 30
#regeneration 100
#onebattlespell 602
#entangle
#startdom 2
#startage 0
#maxage 10000
#end

-Bitch Queen
#selectmonster 401
#gcost 10
#makemonster5 400 - Skinshifter
#summon5 1224 - Dire Wolf
#descr "The Bitch Queen is a werewolf enchantress of tremendous magical power. The Bitch Queen usually appears in the form of an old hag, but when angered, she transforms into a werewolf. Even though her werewolf form is more powerful than her human form, it is still quite weak when compared to the majority of the other Pretender Gods. Wolves come to her aid, in battle and out, and she is skilled in the creation of new skinshifters."
#startage 0
#maxage 10000
#end

#selectmonster 402
#gcost 10
#makemonster5 400 - Skinshifter
#summon5 1224 - Dire Wolf
#startage 0
#maxage 10000
#end

--Titans

-Father of Serpents
#selectmonster 603
#gcost 50
#magicskill 6 3
#magicskill 5 3
#att 16
#def 15
#entangle
#clearweapons
#weapon 783
#descr "The Father of Serpents is huge, serpent-headed being born deep in a forlorn jungle. Serpents will come to his aid and he is skilled in Nature and Death magic. The Father of Serpents is a mighty warrior armed with an enchanted snake staff, and serpents guard his life with their own, even as they strike out at his enemies.  The Father of Serpents, as the lord of all poisonous things, is the most poisonous of them all, and his venom will strike down instantly even things normally immune to poison."
#startage 0
#maxage 10000
#end

-Fomorian God King
#selectmonster 1899
#gcost 75
#pathcost 80
#magicskill 1 1
#magicskill 2 1
#magicskill 5 1
#magicboost 1 2
#magicboost 2 2
#magicboost 5 2
#clearweapons
#weapon "Lightning Spear"
#weapon "Javelin"
#startage 0
#maxage 10000
#end

-Fomorian Sorceror
#selectmonster 1898
#gcost 0
#illusion
#stealthy 20
#magicskill 1 1
#magicskill 2 1
#magicskill 5 1
#magicskill 6 1
#magicboost 57 1
#pathcost 80
#healer 50
#startage 0
#maxage 10000
#end

-Lord of the Night
#selectmonster 604
#magicskill 5 3
#magicskill 7 3
#gcost 0
#att 13
#def 13
#onebattlespell 66
#descr "The Lord of the Night is a terrible being risen from the forests of Mictlan. It resembles a human with the wings and head of a bat. The Lord of the Night is skilled in both Blood and Death magic. The Lord of the Night is stealthy and fights only under cover of darkness. Like all gods of the Mictlan pantheon, the beast craves blood and his Dominion will diminish unless he is sated with human sacrifices."
#startage 0
#maxage 10000
#end

-Lord of the Summer Plague
#selectmonster 1097
#gcost 100
#clearmagic
#magicskill 0 3
#magicskill 5 3
#att 15
#def 14
#clearweapons
#weapon 20
#weapon 92
#weapon 659
#weapon 755
#heat
#fear 0
#descr "The Lord of the Summer Plague is a titan claiming dominion over the summer heat. With the heat comes drought  and famine, plague and pestilence. The lion-headed Lord is a god of death, while his bow strikes men with sure and deadly illness."
#startage 0
#maxage 10000
#end

-Nataraja
#selectmonster 499
#magicskill 4 4
#gcost 50
#pathcost 150
#startage 0
#maxage 10000
#end

-Lady of Love
#selectmonster 1343
#gcost 25
#magicskill 2 3
#magicskill 6 3
#incunrest -100
#startage 0
#maxage 10000
#end

-Lord of Fertility
#selectmonster 964
#gcost 50
#magicskill 6 3
#magicskill 3 3
#awe 1
#startage 0
#maxage 10000
#end

-Lord of Rebirth
#selectmonster 1371
#gemprod 6 2
#gemprod 5 2
#gcost 50
#pathcost 60
#descr "The Lord of Rebirth is a giant of Divine heritage. He claims dominion over cycles of growth, death, and rebirth. On his head he wears a calathos from which olive leaves sprout along with gems of nature and death."
#startage 0
#maxage 10000
#end

-Forge Lord
#selectmonster 1230
#gcost 50
#pathcost 120
#magicskill 0 1
#magicskill 3 1
#magicboost 57 3
#att 7
#def 7
#prec 7
#forgebonus 80
#immobile
#cleararmor
#armor "Apron"
#clearweapons
#weapon "Hammer of the Forge Lord"
#descr "The Forge Lord is a crippled God. Mutilated, imprisoned and given tools of smithing, he served the previous Pantokrator, but was forgotten and left for dead. During the aeons the Forge Lord learned his craft and became a true master when it comes to forging magic items and mundane tools. Now his skills will serve both the farmers and savants of his kingdom. When forging magic items, he requires few gems, and when he studies a path of magic, he masters it almost immediately. The Forge Lord has had a deformed foot since his days in the service of the Pantokrator."
#mapmove 0
#startage 0
#maxage 10000
#end

-Son of the Sea
#selectmonster 961
#gcost 75
#onebattlespell 576
#magicskill 2 4
#descr "The Son of the Sea is a huge demigod sprung from the depths of the ocean. His Dominion is the sea and everything living in the waters and his physical might is rivaled only by that of the great Titans. The Son of the Sea can leave the ocean and grant humans the ability to breathe underwater, and for the Sea's son, the currents are always friendly, and his blessings flow freely to those who praise his name."
#startage 0
#maxage 10000
#end

-Nerid
#selectmonster 294
#magicskill 2 4
#magicskill 6 4
#gcost 0
#onebattlespell 481 - Shark Attack
#descr "The Nerid is an aquatic being with the appearance of an immense mermaid. She is a very powerful Water magician but rarely masters other paths of magic. She may never leave her marine realm, but is very knowledgeable about the underwater realm, and often just happens to hold battles near schools of hungry sharks."
#startage 0
#maxage 10000
#end

-Bakemono Kunshu
#selectmonster 1428
#magicskill 0 1
#magicskill 2 1
#magicskill 3 1
#magicskill 5 1
#magicboost 0 2
#magicboost 2 2
#magicboost 3 2
#magicboost 5 2
#gcost 0
#pathcost 80
#researchbonus 10
#startage 0
#maxage 10000
#end

-Asynja
#selectmonster 1098
#gcost 25
#magicskill 1 4
#magicskill 7 4
#cleararmor
#armor "Chain Mail of Displacement"
#armor "Iron Cap"
#armor "Shield"
#startage 0
#maxage 10000
#end

-Mother of Tuathas
#selectmonster 956
#gcost 0
#domsummon2 856
#descr "The Mother of Tuathas is a demigod of immense size. She is the mother of the Tuatha De Danann who once ruled the lands of man. She is skilled in Air and Nature magic and is a master of illusion, capable of hiding her true identity.  Her wandering children trickle back to serve under her dominion."
#startage 0
#maxage 10000
#end

-Keeper of the Bridge
#selectmonster 1379
#castledef 150
#patrolbonus 100
#gcost 75
#magicskill 1 5
#magicskill 3 3
#pathcost 80
#startage 0
#maxage 10000
#end

-Jade Emperor
#selectmonster 905
#gcost 100
#magicskill 1 3
#magicskill 2 3
#magicskill 4 3
#nobadevents 66
#incunrest -10
#descr "The Jade Emperor is an ancient Celestial being who has descended from the Celestial Spheres to claim this world as his Empire. He appears as an old, bearded man of huge proportions, dressed in the robes of a bureaucrat. He has great powers of Water, Air and Astral magic and is able to change fate itself. The Jade Emperor will reduce unrest and prevent two thirds of bad events in the land where he dwells."
#startage 0
#maxage 10000
#end

-Lord of the Gates
#selectmonster 388
#gcost 50
#startdom 4
#castledef 150
#clearweapons
#weapon 751
#magicskill 5 5 
#domsummon 676 - Shade
#domsummon2 442 - Shade Beast
#domsummon20 185 - Bane
#descr "The Lord of the Gates is a demigod of immense size. He was given the task of guarding the Gates of Death in ancient times. He possesses considerable magical and physical might, and his eternal task of guarding the Gates has given him knowledge of Death and the Afterworld. As a guardian of the Gates, he is accompanied by Shades from beyond wherever he goes. The Lord of the Gates exerts great power over shades, and they pour forth from the underworld wherever he resides. This effect is especially powerful where the Lord of the Gate's dominion is strongest."
#startage 0
#maxage 10000
#end

-Lord of War
#selectmonster 1340
#summon5 2878
#summon1 2879
#gcost 50
#magicskill 3 3
#weapon "Bow of War"
#descr "This cunning man was once the General of the West in the old Pantokrator's armies. Needless to say he was a brilliant leader. In one of his many victories he was grievously wounded, but his master was so pleased with his performance that he saved him and ensured that this would not happen again. The general was given a divine body so that he should never fall in battle again. Now that the Pantokrator has fallen, the general calls himself Lord of War and is out to become the new God. Soldiers flock to his cause in whatever province he resides."
#startage 0
#maxage 10000
#end

-Deva
#selectmonster 1341
#gcost 75
#bloodvengeance 1
#magicskill 7 6
#startage 0
#maxage 10000
#end

-Son of the Sun (Fire)
#selectmonster 386
#gcost 50
#startdom 4
#gemprod 0 2
#magicskill 0 5
#pathcost 80
#clearweapons
#weapon 752
#descr "The Son of the Sun is a demigod of immense size claiming the divine heritage of the sun, possessing considerable magical and physical might. He can draw from the power of the sun and creates two gems of Fire magic each month." 
#startage 0
#maxage 10000
#end

-Lord of the Wild
#selectmonster 812
#hp 95
#att 13
#gcost 50
#magicskill 6 3
#magicskill 7 3
#clearweapons
#weapon 92
#weapon 55
#weapon 354
#stealthy 10
#startage 0
#maxage 10000
#end

-Lord of the Forest
#selectmonster 1378
#gcost 25
#clearmagic
#magicskill 6 7
#gemprod 6 2
#domsummon 1084 - Moose
#domsummon2 549 - Boar
#domsummon20 694 - Bear
#summon1 284 - Wolf
#descr "Usually the Lord of the Forest would be satisfied with the yearly sacrifice of moose, and in return, he would keep the forest safe for hunters, but with the disappearance of the Pantokrator, the Lord of the Forest has returned to claim godhood. The lord of the forest has the power to rally the beasts of the wood against his enemies, and they are drawn to his armies."
#startage 0
#maxage 10000
#end

-Titan (male)
#selectmonster 602
#gcost 50
#clearmagic
#magicskill 1 7
#shockres 100
#clearweapons
#weapon 781 - Lightning Spear
#weapon 782 - Lightning Fist
#descr "The Titan is a giant sprung from thunder clouds. The Titan is very strong and can strike his enemies with fists of thunder. He carries a great, golden shield but wears no other armor."
#startage 0
#maxage 10000
#end

-Lord of Plenty
#selectmonster 1339
#gcost 50
#gemprod 4 2
#gemprod 3 2
#descr "The Lord of Plenty has the special power of bringing good fortune to those who surround him. Because of his fortune bringing and other magical powers, he has always been worshipped by the lesser people and now he is out to become the True God. As lord of plenty, he brings a constant stream of riches in the form of magic gems." 
#startage 0
#maxage 10000
#end

-Lord of the Sky
#selectmonster 1372
#gcost 75
#magicskill 1 4
#gemprod 1 4
#clearweapons
#weapon 231
#weapon 754
#pathcost 40
#domsummon2 513 - Spring Hawk
#stormpower 4
#mapmove 4
#startage 0
#maxage 10000
#end

-Son of the Heavens
#selectmonster 1373
#gcost 75
#magicskill 0 3
#magicskill 1 3
#awe 1
#pathcost 40
#mapmove 4
#spreaddom 3
#descr "The Son of the Heavens is a Titan claiming to be born from the Heaven itself, and his claim to be the rightful successor to the pantokrator is quite convincing to all who hear it, spreading his dominion quickly."
#startage 0
#maxage 10000
#end

-Daughter of the Dawn
#selectmonster 1374
#gcost 50
#magicskill 1 4
#magicskill 4 4
#awe 1
#pathcost 80
#mapmove 4
#startage 0
#maxage 10000
#end

-Destroyer of Worlds
#selectmonster 1096
#att 14
#def 15
#clearmagic
#magicskill 5 7
#clearweapons
#weapon 1
#weapon 8
#weapon 438
#weapon 754
#gcost 75
#onebattlespell 289
#descr "When the Devatas and Yakshas of Kailasa were forced to leave the world, their Lord was trapped. The Destroyer of Worlds is a huge four-armed divinity reawakened to destroy the world that wronged him in ages past. The Destroyer is armed with weapons of iron, and lightning, death and disease are his to give, and the very earth trembles when he arrives for battle."
#startage 0
#maxage 10000
#end

-Mother of Serpents
#selectmonster 1348
#gcost 50
#summon5 1412 - Amphiptere
#descr "The Mother of Serpents is a being with impressive healing powers. She can heal battle afflictions from all troops in a province. In combat she is always accompanied by handful of snakes, two of which she holds in her hands to attack enemies. Amphipteres are drawn to the province in which she dwells, and her healing powers bring out crowds of adoring worshippers wherever she walks."
#magicskill 5 2
#magicskill 6 2
#att 15
#def 13
#heal
#incunrest -100
#spreaddom 2
#startage 0
#maxage 10000
#end

-Mother of Lions
#selectmonster 387
#gcost 0
#startdom 4
#gemprod 6 2
#clearweapons
#weapon 753
#descr "The Mother of Lions is a massive demigod from the wild woods. Her strong attunement to the wild provides her with two nature gems each month. Great Lions will come to her aid wherever she goes."
#summon1 514 - Kithaironic Lion
#domsummon20 514 - Kithaironic Lion
#startage 0
#maxage 10000
#end

-Son of the Sun (astral)
#selectmonster 384
#gcost 50
#startdom 4
#magicskill 0 2
#magicskill 4 4
#pathcost 80
#clearweapons
#weapon 752
#startage 0
#maxage 10000
#end

-Female Titan
#selectmonster 600
#researchbonus 25
#clearmagic
#magicskill 4 3
#gcost 0
#descr "The Titaness is a giant who claims divine heritage. She is a wise and excellent warrior, and is followed at all times by her owl companion. Her great intellect also makes her an adept researcher."
#startage 0
#maxage 10000
#end

-Celestial General
#selectmonster 1345
#gcost 50
#summon1 2881
#summon5 2880
#magicskill 1 3
#magicskill 3 1
#weapon 790
#onebattlespell 399 - Mass Protection
#descr "This wise man was once General of the East in the old Pantokrator's armies. After the General of the West had almost been slain, the Pantokrator got worried. As a precaution he granted his general a divine body so he would not easily be slain. Now that the Pantokrator has fallen, the general who calls himself the Celestial General is out to become the new God. Soldiers flock to his cause in whatever province he resides.  The Celestial General's magics bolster the armor of his troops, granting his troops better protection in battle."
#startage 0
#maxage 10000
#end


-Mother of Monsters
#selectmonster 157
#gcost 25
#domsummon 466 - Cockatrice 
#summon1 659 - Grotesque
#bloodvengeance 1
#startage 0
#maxage 10000
#end

-Lord of the Desert Sun
#selectmonster 957
#magicskill 0 3
#magicskill 6 3
#att 15
#def 14
#heat 20
#gcost 75
#pathcost 80
#clearweapons 
#weapon "Enchanted Spear"
#startage 0
#maxage 10000
#end

-Old Man of the Sea
#selectmonster 1232
#gcost 50
#pathcost 80
#magicboost 53 2
#descr "The Old Man of the Sea is a wise being with a great knowledge of the workings of magic, which grant him instant mastery of any magic he chooses to learn. The lower part of his body is that of a sea serpent and he usually lives near some magical place in the ocean. He can live equally well above the surface should he choose to do so."
#startage 0
#maxage 10000
#end

-Lord of the Waves
#selectmonster 1233
#gcost 50
#magicskill 2 4
#magicskill 3 4
#pathcost 80
#startage 0
#maxage 10000
#end

-Drakaina
#selectmonster 1231
#gcost 50
#startdom 2
#fear 0
#magicskill 2 4
#magicskill 5 4
#descr "The Drakaina was once a Titaness cursed by a Pretender God or previous Pantokrator with a hideous form. Once beautiful beyond belief, she now appears as a woman with the lower part of a huge serpent. From the serpent grow six baying dogs that hunger for human flesh. The Drakaina is incredibly skilled in the paths of Water and Death, easily achieving mastery few pretenders can claim after lifetimes of study."
#startage 0
#maxage 10000
#end

-Vampire Queen
#selectmonster 862
#gcost 50
#stealthy 20
#pathcost 30
#def 18
#startdom 3
#startage 0
#maxage 10000
#end

-Master Lich
#selectmonster 180
#gcost 50
#startage 0
#maxage 10000
#end

-Risen Oracle
#selectmonster 1581
#gcost 100
#magicskill 3 3
#magicskill 5 3
#pathcost 20
#startage 0
#maxage 10000
#end

-Ageless Olm
#selectmonster 1590
#gcost 50
#pathcost 30
#magicskill 2 4
#magicskill 3 4
#startdom 2
#startage 0
#maxage 10000
#end

-Ghost King
#selectmonster 872
#stealthy 20
#domsummon2 566
#gcost 25
#startage 0
#maxage 10000
#end

-Prince of Death
#selectmonster 383
#gcost 50
#startage 0
#maxage 10000
#end

-Divine Serpent
#selectmonster 779
#magicskill 6 6
#gcost 0
#startdom 6
#startage 0
#maxage 10000
#end

-Virtue
#selectmonster 215
#magicskill 1 1
#magicskill 4 1
#magicboost 57 2
#mapmove 4
#hp 50
#descr "The Virtue is an angelic being, a divine messenger or servant stranded in the physical world. Winged and radiant with divine light, she will don the yoke of godhood for the people of the world, leading them on the path of righteousness and salvation. The Virtue has very strong magical powers and Dominion, but her physical powers are inferior to most Pretenders. The Virtue is surrounded by a powerful Aura of Splendor that strikes mortals with awe.  The Virtue is exceptionally good at casting magic of all sorts, but as a lesser divinity, its ability to grant blessings is somewhat stunted."
#startage 0
#maxage 10000
#end

-Phoenix
#selectmonster 608
#awe 1
#onebattlespell "Phoenix Pyre"
#magicskill 0 4
#magicskill 1 6
#magicboost 0 -3
#magicboost 1 -5
#descr "The Phoenix is an immortal heron sprung from the rays of the sun at the first dawn. In battle the Phoenix is difficult to kill and will immolate enemies in the area each time it dies and is reborn.  The phoenix is a poor caster of magic and forger of items, but the blessings on its followers are phenomenal."
#pathcost 40
#startage 0
#maxage 10000
#end

-Allfather
#selectmonster 501
#magicskill 1 1
#magicskill 3 1
#magicskill 5 1
#magicskill 7 1
#magicboost 1 1
#magicboost 3 1
#magicboost 5 1
#magicboost 7 1
#clearweapons
#weapon "Lightning Spear"
#cleararmor
#armor "Lightweight Scale Mail"
#armor "Iron Cap"
#armor "Shield"
#gcost 75
#pathcost 80
#startage 0
#maxage 10000
#end

-Void Lord
#selectmonster 652
#gcost 75
#heal
#clearmagic
#magicskill 4 2
#startage 0
#maxage 10000
#end

-Void Lurker
#selectmonster 546
#startage 0
#maxage 10000
#end

-Divine Glyph
#selectmonster 1025
#magicskill 0 2
#magicskill 4 2
#gcost 0
#startage 0
#maxage 10000
#end

-Colossal Fetish
#selectmonster 1346
#prot 13
#fireres -100
#gcost 25
#trample
#pathcost 20
#reinvigoration 10
#startage 0
#maxage 10000
#end

-Scorpion King
#selectmonster 655
#gcost 50
#magicskill 0 4
#magicskill 3 4
#magicboost 0 -3
#magicboost 3 -3
#domsummon20 1649 - scorpion man
#descr "The Scorpion King is a hideous and twisted being with the body of a huge scorpion and the upper torso of a scaly human. The Scorpion King is a mighty beast capable of striking simultaneously with his scorpion stinger and any forged weapons he may carry.  He ruled over the Scorpion Men before the previous Pantokrator set them to guarding the path to Immortality, and now that the Pantokrator is gone, they trickle back into his service, where his blessings rain down upon them."
#startdom 3
#itemslots 29830
#startage 0
#maxage 10000
#end

-Lich
#selectmonster 179
#gcost 50
#hp 50
#att 10
#def 15
#startdom 3
#startage 0
#maxage 10000
#end

-Bog Mummy
#selectmonster 643
#magicskill 2 1
#magicskill 7 1
#magicskill 5 1
#magicskill 6 1
#gcost 75
#pathcost 80
#startage 0
#maxage 10000
#end

-Skratti
#selectmonster 500
#magicskill 2 1
#magicskill 7 1
#magicskill 5 1
#magicskill 6 1
#magicboost 57 1
#pathcost 80
#hp 64
#startage 0
#maxage 10000
#end

-Saurolich
#selectmonster 320
#magicskill 5 3
#magicskill 6 1
#magicskill 4 1
#magicskill 2 1
#gcost 75
#descr "A Saurolich is the dried husk of a Sauromancer. Through dark rituals, the lizard succeeded in mastering one of the oldest and most urgent of goals: to defeat death. By removing his viscera and hiding it outside his body, the Lich is virtually impossible to slay. Should the body be physically destroyed, a new one is formed from the dust of dead bodies. Being immortal, there is nothing left to acquire but godhood."
#startage 0
#maxage 10000
#end

-Polypal Queen
#selectmonster 1402
#startdom 4
#gcost 50
#clearmagic
#magicskill 4 4
#startage 0
#maxage 10000
#end

-Son of the Fallen
#selectmonster 2082
#gcost 0
#magicskill 0 1
#magicskill 3 1
#magicskill 4 1
#magicskill 7 1
#magicboost 57 1
#pathcost 80
#startage 0
#maxage 10000
#end

-Smoking Mirror
#selectmonster 857
#gcost 25
#pathcost 40
#magicskill 0 2
#magicskill 5 2
#magicskill 7 2
#startage 0
#maxage 10000
#end

-Baphomet
#selectmonster 607
#gcost 0
#heal
#pathcost 15
#startage 0
#maxage 10000
#end

-Lich Queen
#selectmonster 395
#pathcost 20
#magicskill 5 4
#gcost 75
#startage 0
#maxage 10000
#end

-Sacred Statue
#selectmonster 472
#itemslots 15494
#startage 0
#maxage 10000
#end

-Son of Niefel
#selectmonster 605
#magicskill 1 1
#magicskill 2 1
#magicskill 5 1
#magicboost 1 2
#magicboost 2 2
#magicboost 5 2
#gcost 25
#pathcost 80
#startage 0
#maxage 10000
#end

-Great Mother
#selectmonster 606
#magicskill 2 1
#magicskill 3 1
#magicskill 6 1
#magicboost 53 2
#heal
#descr "The Great Mother is a huge clay being that resembles a swelling, pregnant woman. She is a mighty user of magic, but is a harsh mother, and doles out blessings to her children only grudgingly."
#startage 0
#maxage 10000
#end

-Ancient Kraken
#selectmonster 973
#itemslots 61470
#ambidextrous 8
#poisonres 100
#startage 0
#maxage 10000
#end